Average Solve Time Formula:
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Definition: This calculator computes the average solve time for speed cubing based on multiple recorded solve times.
Purpose: It helps speed cubers track their performance and improvement over time by calculating average solve times.
The calculator uses the formula:
Where:
Explanation: The calculator sums all valid solve times and divides by the number of solves to get the average.
Details: Tracking average solve times helps cubers monitor progress, identify plateaus, and set realistic improvement goals.
Tips: Enter all solve times separated by commas (e.g., "12.5, 13.2, 11.8"). Only positive numeric values will be considered.
Q1: How many solves should I include?
A: Typically 5-12 solves for meaningful averages, though official competitions use specific counts (e.g., Ao5, Ao12).
Q2: Should I include DNF (Did Not Finish) times?
A: No, DNFs should be excluded from average calculations as they represent incomplete solves.
Q3: What's a good average time?
A: This varies by skill level: beginners 60-120s, intermediate 30-60s, advanced 15-30s, expert sub-15s.
Q4: How does this differ from "mean of 3"?
A: This calculates a simple average. Mean of 3 typically drops the best and worst times before averaging.
Q5: Can I calculate session averages?
A: Yes, include all solve times from a practice session to get your session average.